Before I get into the new game mode let me just say:
polishing the game takes forever!
The game is fun, the game is playable, but the amount of work that goes into making every little thing work perfectly is insane. And you can’t believe the amount of stuff we left for a future update – from small little animations to full blown features. But more on what’s to come in a future post. Now I’ll show you some new pictures.
We now have two modes:
CLASSIC: a random selection of “rooms” is made while loading and they get put together to make a course. Super Bit Dash is like a box of chocolates, you never know what you’re gonna get, except for the fact that you know you’re gonna get some sort of chocolate.
ENDLESS: Every “room” in the game tossed in a random mix. One life. How far can you get before the inevitable happens?
These will be the modes available on launch. Also a selection of about 50 rooms to make each play unique. More will be added briefly after launch. We’ll explain the whole “rooms” concept in a later post.
And to top things off a couple new screenshots from the game. We added in some new stuff, like an aura that let’s you see how short you are on coins and a nice little sonic boom thing that gets left behind when you dash.
Super Bit Dash is coming soon to iOS. Submission will be next week.
Until then please follow us on Twitter or add us on Facebook to get the latest news.



September 10, 2011 at 3:48 am |
[...] Dash, currently in the shop for finishing touches before its own App Store submission. Fakepup just updated its blog with an explanation of the game modes that will be available upon release, and hints at a major [...]